Bold heroic fantasy.
Sessions GM'd: 40
Sessions as Player: 0
Shadow of the Weird Wizard and Secrets of the Weird Wizard, the two core books. I played using Foundry. As a Backer, I had access to a lot of published adventures for WW, but I only used One Bad Apple. I ran two short campaigns set in the Borderlands, and then one longer campaign set in the Elder Scrolls setting of Tamriel.
A heroic system that creates a lot of laughs and fun around the table. PCs feel very powerful from early on, and you can have some truly epic adventures. This game is criminally under-marketed and needs to be discussed more.
In terms of game complexity, its competing with Pathfinder and D&D directly. However, its magic spells are really quite strong compared with those systems. It's tone is very heroic, with the PCs feeling remarkably powerful quite early on (although still quite squishy). This game is epically heroic and very high magic. It would work well in a high magic heroic setting, like World of Warcraft. The stakes in your campaign need to be suitably epic.
4
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