Heroic fantasy in a grim and gritty world.
Sessions GM'd: 100+ lost count
Sessions as Player: 45
Physical book 270 pages, and PDF Occult Philosophy add on (containing hundreds of new spells). I have some of the add-on adventures and books in PDF also.
Call off the search! The fantasy system to replace D&D has been found. This game will reproduce the heroic hijinks of that fantasy game, in a tightly designed system that is rewarding to play. I ran 6 campaigns, using a variety of settings. I used it for a Yoon Suin campaign, and a few in my homebrew fantasy Africa setting. I also ran the Curse of Strahd campaign.
Hell yes, I'd play this again. I've GMd enough of it to want to take a break, but it is likely I will go back to it eventually. If someone else ran it, I'd sign up with glee.
1
No signup.
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