Overview
I wanted to run a full-length sci-fi campaign, and wanted something rules-light. The campaign was going to be about flying around a star system, doing jobs and scraping by in a Firefly way. We created characters and ran an initial adventure. The campaign ran for 15 sessions, but I switched to a different RPG system (Stars Without Number) after 3 sessions. Mothership felt calibrated for one-shot or con games, and some things didn't work for my longer campaign idea. Nevertheless I adore their adventure modules (all of them) and have used and re-used them with other RPG systems.