Adventure Reviews

Published adventures or settings can save a GM a lot of work. I am aware that my imagination can feel tired and overdone, and I often find myself returning to themes and stories I have already played before - when I write my own adventures. So delving into those written by others is a great way to expand my ideas and try new things.

5 articles

A Thousand Thousand Islands

Adventure Review

Also Het Thamsa and Reach of the Roach God

A Pound of Flesh

Adventure Review

A space station run by a criminal syndicate, with several powder keg situations unfolding.

Yoon Suin

Adventure Review

A region of high adventure shrouded in ancient mysteries, opium smoke, luxury and opulent cruelty.

Trilemma Adventures Volume 1

Adventure Review

A collection of 55 fantasy adventures, sites and settlements

Dead Planet

Adventure Review

A violent incursion into the land of the living for the Mothership Sci-Fi Horror Roleplaying Game.