Overview
We created characters together after players read the first part of the Liminal Joburg PDF. We had compelling characters! So much depends on the PCs having good connections to the game world, as those relationships with NPCs and factions will generate stories the PCs actually want to play.
Our first PC was a man linked to a leopard animal spirit, who could change into a leopard and fight well. He was under the thumb of a witch who had his sister's essense held hostage. A good part of the campaign revolved around him trying to double cross the witch and free his sister.
Our second PC was a young woman sangoma (diviner) who had come across a geomantic node in the poor community of Soweto. She had established a small house at the site, and had developed a reputation for helping people in the community with spiritual and supernatural problems. A wonderful base and anchor for the group.
Our third PC was a brash man who found he could use curses very well, but was himself prone to aggression. He had links to a criminal gang. Unfortunately this player left the game, so we never explored this as much as we could have.
Our fourth PC was a tough guy bodyguard and man-of-action for a wizard of the Order of Merlin. His snazzy sunglasses allowed him to see spirits and the supernatural. He became involved with the party after a wizard of Merlin was murdered and the PCs were on the case. A great addition!