Old school survival simulation in a fairy forest.
Sessions GM'd: 22
Sessions as Player: 0
I had PDF copies of the 3 main books. I later also purchased a physical copy of the GMs Campaign Book, which was a really good idea. I ran the game online using Owlbear, with players and myself rolling physical dice and using offline character sheets.
The Dolmenwood books contain two things; a game system based on Old School Essentials, and a fairy forest setting. The setting is really comprehensive. It is rich and has thousands of little adventures hidden away. The system is also comprehensive, with many well-described sub systems and it is tightly interwoven with the setting. For this review, I am mostly only going to comment on the game system. I will write a separate article about the setting. I recruited two groups of players to run two parties through the forest. Some players had lots of experience in a variety of RPGs, and two players had never played anything before.
Having bounced off super-heroic power levels in my last campaign (Shadow of the Weird Wizard), I am now bouncing off highly lethal simulationist OSR play. The sweet spot for my tastes is hard to find! And I think I already found it in Shadow of the Demon Lord or Forbidden Lands. I have nothing but praise for the Dolmenwood setting - it is wonderful and detailed at just the right level for me. But the BX-based game system is not quite my cup of tea.
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