A generic system for playing heroic games in many genres. Descended from Numenera.
Sessions GM'd: 21
Sessions as Player: 1
Foundry and Discord. We used the core book, but I also purchased some PDFs from DriveThruRPG to help convert D&D magic items and monsters into Cypher. This was handy to help the system click in my mind when starting out as GM. I looked at the Godforsaken splat book, which is supposed to help you run the fantasy genre, but I didn't find it very useful.
We set our game in the country of Skyrim from the Elder Scrolls universe, one year before the events of the video game. Our players were able to create characters that fit the setting well; an Imperial warrior (Foolish Warrior who Metes Out Justice), a sneaky Breton spy (Doomed Explorer who Absorbs Energy), and a devious khajiit mage (Dishonourable Adept who Takes Animal Shape).
I really enjoyed this campaign and found the system very easy to GM. It encourages you to improv and gives you easy tools to do it. The tone is very well suited to pulpy adventure, and I reckon this would be great for a Star Wars campaign. The GM is expected to put in some work at the start of a campaign to ringfence the abilities and powers that are not a good match for the setting you want. There are splat books that help you do this.
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