Heists in a shadowy fantasy city, with factions and steampunk flavours.
Sessions GM'd: 9
Sessions as Player: 0
The core book only. And Foundry.
Blades in the Dark is a landmark game system that has spawned its own genre of rpgs. It is fast paced and very structured. It is easy to prep, but takes a bit of getting used to.
I found the game easy to prep for and required only a low investment from the GM and players. We could all get together, with a vague premise for a heist to run, and kick off quickly. Unfortunately I was left feeling that this level of improv play does feel ungrounded and wishy washy. I would be interested in trying one of the derivative games like Scum and Villainy where the core game is transplanted into another setting, like scifi or cyberpunk.
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