A versatile OSR system that allows great freedom and fun character concepts.
Sessions GM'd: 7
Sessions as Player: 0
I used the core book only. I ran the adventure module "Woodfall" as a setting and source of locations and NPCs. This setting was focused on a settlement of witches and outcasts in a swamp, being threatened by a local greedy Duke. I did find it handy to refer to the AD&D monster manual to get some interesting monsters. I ran using Foundry as our platform, and it worked perfectly.
This game is light and elegant, and it allows players a lot of freedom to create character concepts that are wonderfully unusual. I found the rulebook a bit dense and difficult to parse in places. As with many rules light OSR games, this one leans heavily on a GM's skill with making rulings during play.
This is a good OSR system. It is nice and brief, and yet highly versatile and able to accommodate a variety of weird and fun character concepts. The game expects the GM to be quite confident with inventing game mechanics on the fly.
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