A heroic RPG born of D&D4e, which innovates in several clever ways.
Sessions GM'd: 12
Sessions as Player: 0
322 page physical book. I used only the Core book, and all races and classes for our group were taken from here. I did later purchase PDFs of the Bestiary 1 and 2, which was really handy and presented a variety of different kinds of monsters that I reskinned. I ran using Foundry as our platform, and the SRD was a big help in easily importing monsters (and then reskinning them).
Anytime I find a thread online where someone is asking for recommendations of games to try, 13th Age gets mentioned. It's a few years old now, being published in 2013 and was written by big-shots in the game-design industry. Here was a game created by people who designed two editions of D&D, and then went away and used their experience to make their own fantasy rpg, now free from loyalty to the D&D brand.
I had heard this game included a number of clever innovations, which later writers included. The Advantage mechanic, which is touted as one of the great features of D&D5e, was actually first seen here. I had heard it had combat which was just *fun* and encouraged teamwork.
I had a great time playing this game, and would be happy to return to it. There are a number of fun settings which would be a good match with 13th Age. Anything heroic would be good. I'm tempted to try Earthdawn or Exalted.
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