This science fantasy game has all the tools for creating your own worlds.
Sessions GM'd: 7
Sessions as Player: 0
I purchased the Print On Demand book from DriveThruRPG and it was good. 400 pages. One book is all you need. I used the Trilemma Adventures book to provide some dungeons.
Science fantasy is a genre that is new to me, yet I quickly became attracted to it. On a world that has been ruined by uncounted centuries of misuse by technology and magic, characters with swords ride dinosaurs around. It has a wonderful gonzo weirdness to it. I ran a campaign set in the default setting of Gyre. After 7 sessions I had learned that WWN is it's own thing, and is not just another fantasy heartbreaker. Magic is powerful and game changing, and those who wield it are rightly feared.
It's a great collection of GM tools for world building, more than 100 pages of tables and guidelines. Wonderful stuff - if you intend on diving deep into building a homebrew world. As a fantasy game engine, I found it does the job fine, but I wasn't ready for the heavy impact of magic on the way scenes play out, and it wasn't to my taste.
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