Government agents trying to oppose the supernatural.
Sessions GM'd: 10
Sessions as Player: 0
Physical books for the Agents Handbook and Handlers Guide. Assorted online scenarios from the Fairfield Project website.
This game is widely praised and the concept really appeals to me. I ran 2 one-shot sessions to familiarise myself, running the "Last Things Last" and "Fleur de Vie" scenarios. Then I ran my own campaign, set in modern London, where the PCs investigated a godling machine entity that was building a device. Our party was an ex-marine medic, a forensic investigator, and a computer expert. The best part of this game is the concept, but I found the skill system dissatisfying and the pace of play slow. I abandoned the campaign.
I am not likely to play this game again. I like the Bonds idea, and it is an aspect I would like to include in other games I run. Not easy to do, because mechanically it is quite bound into the Sanity system. The premise of the game is cool - government agents against the supernatural - but I think I'd use another system to play it next time. Maybe I ought to try the Fall of Delta Green system?
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