Mad Max craziness in a desperate future with a psychic maelstrom.
Sessions GM'd: 0
Sessions as Player: 5
Basic PDF 42 pages. I was using the free document from http://apocalypse-world.com/
Apparently the full book is like 300 pages.
This game spawned a whole genre of hacks that are Powered By The Apocalypse. I played in two mini-campaigns. The game encourages a lot of player world-building and collaborative story creation. I'm enthusiastic about that idea, but I'm not convinced this game is my jam. In both of my campaigns, the world we created was pretty gonzo. Honestly, my gamer DNA might be a little too traditional for PbtA to become my thing. My sense is this game lends itself to short mini-campaigns.
I'd play this again. With better control of the player group, it has good potential. Look at the long list of Good points I listed above! I need to work on my improv PbtA GM skills.
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