Play as supernatural people in our real world, touching with fey realms and ghost lands.
Sessions GM'd: 14
Sessions as Player: 0
260 page physical book, A5 size. About 100 pages contain the game system. About 90 pages the game world, including regions and factions, which is solidly British. About 60 pages are GM info and antagonist stats. The last 10 pages are 2 cases.
I ran a one-shot for friends to get a feel for the game, using one of the cases in the back of the book. Then, a short while later, I ran a longer campaign set in homebrew Victorian London. I enjoyed the feel of the game and the ease with which you can create characters. I enjoyed it so much I hacked it to write my own RPG.
I'd definitely play this again. The base system is very adaptable and I could use it to run a variety of campaign ideas. It also seems quite easy to homebrew your own new kinds of magic, and to bolt on your own subsystems (maybe the Stress system from Mothership?).
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