Space Horror, rules light.
Sessions GM'd: 3
Sessions as Player: 0
44 pages PDF. "Dead Planet" and "Pound of Flesh" adventure modules.
I wanted to run a full-length sci-fi campaign, and wanted something rules-light. The campaign was going to be about flying around a star system, doing jobs and scraping by in a Firefly way. We created characters and ran an initial adventure. The campaign ran for 15 sessions, but I switched to a different RPG system (Stars Without Number) after 3 sessions. Mothership felt calibrated for one-shot or con games, and some things didn't work for my longer campaign idea. Nevertheless I adore their adventure modules (all of them) and have used and re-used them with other RPG systems.
I am not likely to play this again. Maybe as a one-shot for the hell of it, if someone else was going to run it. Other groups seem to be playing the hell out of this system and having a grand time with it. Perhaps one of them can educate me on how to do it justice.
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