A toolbox for running a wide variety of Urban Fantasy games.
Sessions GM'd: 18 sessions
Sessions as Player: 0
209 page PDF. I later bought the physical book also. I ran 2 one-shot sessions at an online con. One game was for mortal Illuminated characters, and the other was for supernatural Shadowed characters. They were both great fun! Then I ran a short campaign for Shadowed characters set in New York. Here is the pitch I used. I also ran two one-shots for some non-rpg friends, and their teen kids. Finally, I ran a longer campaign of 10 sessions, set in the Wild West, where I used the Deadlands module Coffin Rock. This campaign was so evocative and such fun!
A great alternative to the World of Darkness games, which I generally find bloated with rules and burdened with lore. Here is a ruleset I can use to run a light vampire campaign, or mage story. Sigil & Shadow is a toolbox for running any kind of Urban Fantasy campaign. It has rules for creating mortals, and low powered supernatural characters.
I love the options for character creation. The powers are all very cool, and the base system for skill checks and spell casting is solid. I'd say that combat is the weakest part of the system, but my Urban Fantasy campaigns don't have a lot of combat. The game system worked great and I will happily run it again.
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