A loving adaptation of Lord of the Rings.
Sessions GM'd: 0
Sessions as Player: 7
The One Ring 2e PDF which I obtained as a Kickstarter backer. The physical book has not been released yet, but it will be a good addition to my bookshelf.
We played a short campaign involving travel across the Eriador region in search of an archeological team that ran into several calamities. My character was a Hobbit Warden, who I visualised as a patroller member of the Bounders (a group dedicated to keeping hobbit lands safe). Our story started in Bree, we traveled to Rivendell, then to Weathertop, next to Fornost and finally to the Ettenmoors.
In the formative years of my RPG career, as a teen, I played a terrific amount of MERP with my friends. I have spent untold hours poring over Middle Earth material, as it was presented in the 1980s. I never played The One Ring 1e, nor have I played the 5e adaptation Adventures in Middle Earth. This campaign was my first return to playing a LotR-themed game since my teens, and it was unavoidable that this game would need to live up to the nostalgia of the campaigns of my youth.
The game is pretty solid and does a good job of emulating the fiction of The Lord of the Rings novels. At the end of it, I'm not sure that such a game is my preferred type of story.
I don't see myself playing this game much. When the physical book arrives, it will be a collector's piece item on my shelf. I find the setting has a lot of limitations for my taste, and there are a multitude of other systems I could use to play in this iconic land. Yet the reverse is not true - I don't see myself adapting this system to play in other settings. If I want to play a low magic fantasy game with a travel system, I would pick Forbidden Lands.
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